Config in code instead of Config file.

Apr 17, 2008 at 2:30 AM
Does Unity have the ability to have a piece of code, often called a configuration module, do the configuration?

The idea is to have more compile-time checks and refactoring support rather than having to hunt down configuration in hard-to-read configuration files.
Apr 17, 2008 at 4:20 AM

You can write a container extension that calls into the container's configuration API's but doesn't actually add any new functionality. This is pretty easy.