Mar 5, 2008 at 12:13 AM
In the overloads where one can specify its own LifetimeManager instance, there is no guard against null.

If this is to be supported, there should be a check for null in UnityDefaultBehaviorExtension.OnRegisterInstance before calling SetLifetimeManager (the same way OnRegister works).
Mar 5, 2008 at 6:30 PM
Good catch, I'll add it to the list to fix.