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Is there a reason to remove those nice template methods like Resolve<T> in Unity 2.0? I understand all the functionality can still be used through Resolve(typeof(T)...) versions but the syntactic sugar was so cool! Why did you guys decide to drop it?
They weren't removed, they were moved to extension methods to shorten the actual interface definition.
Add "using Microsoft.Practices.Unity;" to the top of your file and the overloads will be available.
Awesome! Thanks for the quick answer!
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