I am new to Unity.
I was asked to break down a monolithic application [on a mobile device] into several smaller apps.
Obviously, thereafter some of the pieces would share some functionality and some will not.
I am curious if it will it be possible by using Unity to create a central component that would be shared among the apps which I could use to instruct what objects to load into what application?
An example would be say WiFi connectivity for one app and DB for another.
I believe I will end up with several libraries (DLLs that will encapsulate some of the functionality).
Any alternative approaches?